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Make a learning game for your child with AI (one evening, no coding)

You can make a small learning game with an AI assistant in one evening, with no coding. Give it a clear prompt, check every answer yourself, and let your child play only the finished file.

1. Try a finished example

This is a times-tables game, made from the prompt in step 2. It is one small file. It has no links, no ads and no login, and it loads nothing from the internet. It has no points or streaks, and it stops on its own after ten questions.

Open the game on its own. To see what the AI wrote, open it, then view the page source.

How long it takes: one reply from the AI to write the file, about 10 minutes for you to run the check in step 3, and a few minutes for your child to play.

2. Copy the prompt, and fill in the blanks

Change the three boxes. The prompt below updates as you type.


    

Paste it into the AI assistant you use. Adults use the AI. Don't type your child's name, photo, school or voice into it.

3. The 10-minute check, before your child plays

AI makes mistakes. So an adult plays the whole game first, and checks these five things.

  1. Every answer is right. Play it through. Then get some answers wrong on purpose, and check that the game says the right thing each time.
  2. Nothing points outside. Open the file in a plain text editor. Search for http, src= and <link. If any of them point to another website, ask the AI to remove them, or delete them.
  3. No ads, no login, no sign-up. The game should never ask for a name, an email or a password.
  4. It works with Wi-Fi off. Turn Wi-Fi off, open the file and play a round.
  5. It ends on its own. It stops after the last question. There is no "play again" loop and no countdown.

4. Five rules

  1. Nothing about the child goes into the AI. No name, photo, school or voice.
  2. Adults use the AI. The child only plays the finished file. Check each tool's own age rules, because some tools are for adults only.
  3. Check every answer. AI makes mistakes.
  4. No points or streaks for effort. Practice is its own reward, and a streak turns it into pressure.
  5. The tool is for practice. The child does the work.

5. Three more prompts

Each one follows the same rules. Fill in the square brackets before you paste it.

Reading

Write one self-contained HTML file for reading practice for children aged [age band]. Show a short passage of 4 to 6 sentences about [topic], then ask 3 questions about it, one at a time, with three answer choices each. Write the passage and the answers in the code, and make sure each correct answer is clearly stated in the passage. If an answer is wrong, show the sentence in the passage that holds the answer and let the child try once more. No points, streaks, timers or rewards. Everything in one file, with nothing loaded from the internet. Stop after 3 questions with a calm message.

Logic puzzle

Write one self-contained HTML file with 8 pattern puzzles for children aged [age band]. Each puzzle shows a short sequence of numbers or simple shapes made from text characters, with one missing, and four choices. Work out each correct answer in the code from a rule (for example "add 3 each time"), and show the rule when the child answers wrong. No points, streaks, timers or rewards. Everything in one file, with nothing loaded from the internet. Stop after 8 puzzles with a calm message.

Typing

Write one self-contained HTML file for typing practice for children aged [age band]. Show a short, simple sentence about [topic]. The child types it, and each correct letter turns green. A wrong key does not move on, and is gently highlighted. Use 6 sentences, then stop with a calm message. No speed score, timer, points or streaks. Everything in one file, with nothing loaded from the internet.

General ideas, not medical or educational advice. Next: map your child's learning week, compare 131 international schools, or read why I work this way.